You start with the following equipment, in addition to the equipment granted by your background: In battle, you fight with primal ferocity.

When you make your first attack on your turn, you can decide to attack recklessly. Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. Tools: None Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature. Hit Dice: 1d12 per barbarian level Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. Weapons: Simple weapons, martial weapons Starting at 11th level, your rage can keep you fighting despite grievous wounds. Path of the Beast (UA) THIS IS PLAYTEST CONTENT. When wearing medium armor or carrying a medium load, his speed drops to 30 feet. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again. You must have a Strength score of 13 or higher in order to multiclass in or out of this class. By 7th level, your instincts are so honed that you have advantage on initiative rolls. Back to Main Page → 5e System Reference Document → Classes, https://www.dandwiki.com/w/index.php?title=5e_SRD:Barbarian&oldid=1302404, When you make a melee weapon attack using. Each time you use this feature after the first, the DC increases by 5. The material in this article is presented for playtesting and to spark your imagination. Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival. At 20th level, you embody the power of the wilds. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them. Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor. Your Strength and Constitution scores increase by 4. View/set parent page (used for creating breadcrumbs and structured layout). In battle, you fight with primal ferocity. Each time you use this feature after the first, the DC increases by 5. Your maximum for those scores is now 24. Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it. Follow this guide to discover how to best optimize the skills, weapons, features, and abilities for a D&D 5e Barbarian class character build. Updated Dynamic Lighting now does as much and even more than our legacy system! Barbarian Class Features.

Append content without editing the whole page source. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. To gain this benefit, you can't be blinded, deafened, or incapacitated. Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn. Find out what you can do.

Starting at 11th level, your rage can keep you fighting despite grievous wounds. A halfling barbarian has a speed of 30 feet, rather than 20 feet, in light or no armor. Saving Throws: Strength, Constitution Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description.

Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st, Armor: Light armor, medium armor, shields Try out a Zealot Barbarian! Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. As normal, you can't increase an ability score above 20 using this feature.